

I've been baiting people in highsec like this for a while now and have picked up a couple of interesting tricks. Passers-by will think you stole loot from the wreck or container just as they warped in and will often seize the opportunity to engage without thinking. That said, the most effective trick I've found is to plant a shipwreck or cargo container about 30km from a well-traveled stargate and park myself at it. Most people will just ignore you, but the ones who don't will learn a harsh lesson when you turn their ships inside-out. My favourite method is to go into public PvE areas like the static COSMOS complexes and steal loot right in front of someone I'd like to kill. You can use the directional scanner to see what ships are pursuing and can always just dock and wait out your flag if you attract too much attention. Pursuers will often chase you right into a low-traffic system where they won't get any help from passers-by, and then you've got them all to yourself. The first is to steal loot in front of a large crowd like the gathering outside Jita 4-4 and then make a break for it and see who chases. My personal favourite to use is a gank Vexor with two multispectral ECM jammers, but a fast ship with several sensor dampeners could be even more effective.Įven though anyone can attack you when you're flagged as a Suspect, I've found three very effective methods for baiting targets that give you more control over who you fight. Dishing out more damage than the average battleship is one way to turn the battle in your favour, but in one-on-one combat, a little electronic warfare goes a long way.

To take down large prey, you'll need an unexpected trick or two up your sleeve. The new destroyers are flimsy but can similarly punch well above their weights. Since Retribution, every cruiser can fit a tank, and some of them can be set up to deal insane damage. The newly revamped cruisers are ideal, as people still think of them as small and weak. The best tools for the job are small, unassuming ships that are traditionally used by newer players: Frigates, Destroyers, and Cruisers. The goal of baiting is to convince random passers-by that they can easily kill you, and you won't do that by flying the biggest and baddest ship on the market. Tech 2 ships are still more powerful in almost every way despite the Retribution expansion's extensive ship overhauls, but the best tool for a given job isn't always the most powerful.
#EVE ONLINE VEXOR HOW TO#
In this week's EVE Evolved, I give some top tips on how to safely bait players in high-security space, where to find the best targets, and what ships are most effective.Īn interesting debate sprung up in last week's comments about whether Tech 2 cruisers are now worth flying compared to Tech 1.

It's hard to pick and choose your fights when the whole universe is gunning for you, but when you get a good bite, there are some insanely fun fights to be had. Now you're flagged to the whole of EVE, making it easier to get a bite but also a whole lot riskier to engage in a crowded area. Before Retribution, you were flagged as a valid target only to the individual people you stole from, but once they attacked, you were safe to engage. The basic idea of baiting is simple: Get yourself flagged as a suspect by committing a minor crime like theft, fly around waiting for someone to attack you, and then tear him to bits. I'm having such hilarious fun doing it that I just had to dedicate this week's column to the dirty art of the bait-and-gank! There's absolutely nothing more amusing in EVE than baiting a ship twice the size of yours into attacking you for an "easy kill" and then turning it into a very expensive smoking wreck. I originally planned to put together updated ship setups for EVE Online's newly revamped Caldari, Minmatar, and Amarr Tech 1 cruisers this week, but I've honestly been having far too much fun baiting people in highsec with last week's Vexor setup.
